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#version unofficial MegaPov 0.7;
#include "colors.inc"
#include "STONES.INC" // Binding include-file for STONES1 and STONES2
#include "STONES1.INC" // Great stone-textures created by Mike Miller
#include "STONES2.INC" // More, done by Dan Farmer and Paul Novak
global_settings
{
assumed_gamma 1.0
}
// ----------------------------------------
camera
{
location <0.0, 2, -4.0>
direction 1.5*z
right 4/3*x
look_at <0.0, 1, 0.0>
}
sky_sphere
{
pigment
{
bozo turbulence 1.0
color_map { [0.0 color rgb 0] [1.0 color rgb .5] }
scale.1}
}
#declare MountFunc = function{"ridgedMF" <0.9, 2, 5, 0.75, 2>}
#declare MBase =
isosurface{
function { y - MountFunc(x,0,z)}
eval
max_gradient 50
contained_by{box{<-10,-1,-10>,<10,4,10>}}
hollow
pigment { rgbt <1,1,1,1> }
finish { ambient 0 diffuse 0 }
interior {
media {
emission { 2, 1 }
method 3
intervals 5
samples 10,10
density {
gradient y*(20)
colour_map {
[0 rgb 0]
[0.5 rgb <0.1,0,0>]
[0.9 rgb <0.9,0.9,0>]
[1 rgb 1]
}
}
}
}
}
object{MBase }
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![](/i/fill.gif) |